Kinematics · Physics

Learn to describe motion clearly — then predict it.

Build intuition and skill for 1D and 2D motion: graphs, constant acceleration, projectiles, relative motion, and uniform circular motion.

Kinematics topics

Core motion topics in this track

Work through these in order, or jump to the exact motion tool you need right now.

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Describing Motion in One Dimension
Learn the basic language of motion along a line: position, velocity, acceleration, and how to represent motion.
  • Position, displacement, and distance
  • Velocity and acceleration
  • Motion diagrams
  • Motion graphs
Core model
Constant Acceleration Equations
Model motion when acceleration stays constant (including free fall).
  • Meaning of constant acceleration
  • Kinematic equations (SUVAT)
  • Free-fall motion
2D foundation
Two-Dimensional Motion
Use vectors to track motion in a plane, with x and y working together.
  • Vector components
  • Independent motion in x and y
Classic application
Projectile Motion
Predict flight paths by combining constant-acceleration vertical motion with constant-velocity horizontal motion.
  • Time of flight
  • Maximum height
  • Range
Perspective
Relative Motion
Understand how observed velocity depends on the reference frame.
  • Relative velocity
  • Moving reference frames
Curved motion
Uniform Circular Motion
Learn why moving in a circle requires acceleration, even at constant speed.
  • Tangential velocity
  • Centripetal acceleration
  • Period and frequency